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Ternier, Stefaan, Atish Gonsalves, Bernardo Tabuenca, Fred de Vries, and Marcus Specht. 2012. “Supporting Crisis Simulations With the ARLearn Toolkit for Mobile Serious Games”. Connections: The Quarterly Journal 12 (1): 19-29. doi:http://dx.doi.org/10.11610/Connections.12.1.03.
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Bibliography

Lave, Jeanne, and Etienne Wenger. Situated Learning: Legitimate Peripheral Participation. Cambridge, U.K.: Cambridge University Press, 1990.

Dede, Chris. "Immersive Interfaces for Engagement and Learning." Science 323 (2009): 66-9.

Ternier, Stefaan, Roland Klemke, Marco Kalz, Patricia van Ulzen, and Marcus Specht. "ARLearn: Augmented Reality Meets Augmented Virtuality." Journal of Universal Computer Science 18 (2012): 2143-64.

Gruber, Marion, Christian Glahn, Marcus Specht, and Rob Koper. "Orchestrating Learning Using Adaptive Educational Designs in IMS Learning Design." In Sustaining TEL: From In-novation to Learning and Practice. Berlin, Heidelberg: Springer Verlag, 2010.

Verbert, Katrien, Jelena Jovanovic, Eric Duval, Dragan Gasevic, and Michael Meire. "Ontol-ogy-Based Learning Content Repurposing: The ALOCoM Framework." International Journal on e-Learning 5 (2006): 67-74.

Cited In

Tabuenca, Bernardo, Marco Kalz, Stefaan Ternier, and Marcus Specht. Mobile authoring of open educational resources for authentic learning scenarios. Welten Institute – Research Centre for Learning, Teaching and Technology Open University of the Netherlands, 2014.

Tabuenca, Bernardo, Marco Kalz, Stefaan Ternier, and Marcus Specht. "Stop and Think: Exploring Mobile Notifications to Foster Reflective Practice on Meta-Learning." IEEE Transactions on Learning Technologies 8, no. 1 (2015): 124-135.

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