02267nas a2200217 4500000000100000000000100001008004100002260000900043653004200052653001000094653002300104653002700127653003600154653003100190653002300221100001600244245006200260300001000322490000700332520171000339 2022 d c202210aConcept Development & Experimentation10acyber10aElectronic Warfare10ainformation operations10aintermediate force capabilities10aNon-Lethal Directed Energy10anon-lethal weapons1 aJohn Nelson00aDeveloping a NATO Intermediate Force Capabilities Concept a67-840 v213 a
NATO faces a military problem: adversaries are undertaking acts of aggression that deliberately stay below the lethal force threshold or that ensure a lethal response from NATO incurring costs—undesired escalation, risks of collateral damage including civilian casualties, negative narratives, and other adverse strategic or political outcomes—to the Alliance. Intermediate Force Capabilities (IFC)—active means (non-lethal weapons, particularly non-lethal directed energy, cyber, electronic warfare, information operations, and other effectors) beyond presence but below lethal thresholds—help solve this problem. SAS-151 and Allied Command Transformation developed and conducted wargames and IFC Concept Development Workshops that demonstrated the ways in which IFC improve NATO’s ability to deter, counter, and defeat adversaries via: Enhanced Engagement: If fielded and incorporated into tactics, techniques, and procedures (TTPs), IFC can enable lethal engagements by isolating, stopping, or moving targets to positions of advantage, also, reversible (and in many cases unseen) effects allow for earlier employment, including potential autonomous/AI use of IFC where lethal capabilities would require human-inthe-loop; Tempo/Initiative: Instead of adversaries dictating the time and place of engagements, IFC help NATO gain/maintain the initiative by suppressing, imposing delays, and making adversaries reactive (even inactive); Active means across the Competition Continuum: NATO needs to develop, acquire, and effectively employ IFC across the continuum to win engagements, impose costs on the adversary, and win the narrative.